February to July 2019
Look mom - no look
UX/UI design concept
@ Lifetouch agency, Parma
The brief
During my experience as UX/UI designer at Lifetouch I worked as lone designer on the concept for a super-car infotainment system.
The final work is NDA protected; as such, I can present a more "dry" solution.
The main limit (imposed by the client) was to present a fully digital solution, no analogic interaction, in line with the high-level market segment.
User, context, research
I embraced the requests from the client, experimenting with mobile-like interactions to exploit the possibilities of a touchscreen.
At the same time I positioned myself against the rising trend of giant screens with thousands of features open at once a trend in luxury cars, to avoid cognitive overload and distraction. Hopefully, the result is a safer infotainment system and a more fulfilling driving experience.
The concept & David Hasselhoff
My main goal with the concept is to propose a solution in which having less on the screen is not felt as a renounce - I remind you it’s a supercar. On the contrary, less options on the screen mean a more captivating driving experience and greater connection with the car and the road.
The information architecture has to allow a less crowded menu - with all the options split around the 4 corners. The features of the phone and of he car are then considered on the same level, as the two devices blend one into the other: calls and messages of course, but also music and navigator.
With a layered information architecture, the gestures are limited and easy to learn, to be repeat without looking at the screen, allowing for a more automatic and less distracting interaction.
At Lifetouch
As secondary responsibilities, at Lifetouch I also took care of graphic, presentation design and video-editing projects.
I had the luck to work with a diverse team of passionated engineers and designers. I developed digital prototyping and research skills, together with some highly valued soft skills. I learnt to deal with the complexity of working on several projects at the same time, often for and with a mix of internal and external collaborators.
And like in "Supercar", the dream is an instinctive communication between the car and the driver, not watching Netflix while driving.
The "Look mom - no look" concept is based on three pillars:
> The use of gestures to make automatic recurring operations, reducing
the eye-on-the-screen time and enhancing the "Hasselhoff sensation";
> The menu's domains can always be reached and interacted with, to lower the amount of clicks;
> The menu position aims to exploit spatial memory to make it immediatly easy to remember and easy to reach without looking at it.
1 finger touch for the regular in-domain commands
3 fingers or more: volume controls.
Dedicated gesture, to override whatever is happening
on the screen.
2 finger swipe: open a domain.
Easy to memorize the function for each corner of the screen, and then it becomes an automatic no-look move.
2 finger double-tap: vocal assistant.
Dedicated gesture, to override whatever is happening
on the screen.
The foundation of this project was:
A in-car infotainment system which, through instinctive, mobile-like interaction allows the driver to keep the eyes on the road and achieve a greater connection with his/her vehicle -> “look mom - no-look”.
Research and analysys of:
State of the art - commercial and concept cars
Data analysis of the use of the infotainment system, from the client
Inspirational research (from videogames, to phone apps, to sci-fi movies)
Journey mapping